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Blog | TGS

20th September 2019

18:00
TGS

TGS: The Final Fantasy XIV Devs Gave Their All For Shadowbringers

It's been a long road for Final Fantasy XIV. Many folks who know Square Enix's MMORPG are aware that it had to reinvent itself back in 2013, which subsequently saved the game and led to overwhelming success. But that wasn't enough. The FFXIV team has outdone itself with the latest expansion, Shadowbringers, which has cemented the game as one of the greatest stories told in the long-running franchise. And it further disproves the perception that FFXIV is simply the MMO that bears the name of a famous RPG series.Having been a few months removed from the launch of Shadowbringers, I had the opportunity…

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18th September 2019

14:10
TGS

TGS: Watch new Nioh 2 gameplay featuring a boss fight with a demonic horse

TGS brought us a fresh new look at Nioh 2, and you can get an idea of how it plays through this direct capture gameplay demo. Nioh 2 was among the biggest games at this year’s TGS. Koei Tecmo opened its TGS stage show with a guided demo of the game, showing off the Village […] The post Watch new Nioh 2 gameplay featuring a boss fight with a demonic horse appeared first on VG247.

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16th September 2019

23:00
TGS

TGS: E3: Death Stranding Is Just The Start For Hideo Kojima

After years of teasing out Death Stranding trailers and doing his best to explain Death Stranding, Hideo Kojima took the stage at Tokyo Game Show 2019 twice last week to dish out over an hour of new gameplay. We now know a lot more about exploration, customization, and the imposing Catchers--the otherworldly beasts you'll fight in the world's pitch-soaked battlefields. But in an effort to better understand where Kojima's touted Social Strand system is coming from, we spoke with him at Kojima Productions' Tokyo Office between his TGS demo days, where he also graciously posed for my new favorite…

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16th September 2019

22:00
TGS

TGS: Death Stranding Inspired By War Letters And Cabins On Mt. Fuji, Says Kojima

Every time Hideo Kojima takes a moment to describe Death Stranding, the theme of connection comes into play. After watching a pair of gameplay demos at Tokyo Game Show last week, the mechanics involved seems fairly straightforward: you can leave items behind for other weary players to pick up, and build structures to make their journey a little less arduous. These concepts seem easy enough to understand, but it's not the sort of stuff that feels as impactful as Kojima makes Death Stranding out to be. Is there more to it?Chatting to Kojima last week, we got the sense that, more than the specific…

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16th September 2019

19:06
TGS

TGS: E3: Is Keanu Reeves In Death Stranding After His Recent Studio Visit? Hideo Kojima Explains

Two things are truer than ever right now: Keanu Reeves is on fire and we're all breathtaking. It's also a well-known fact that Hideo Kojima is continually revealing new partnerships with Hollywood talent as Death Stranding nears its release date. A recent photo of him and John Wick's Keanu Reeves standing in the luminous entryway to Kojima Productions' Tokyo office sparked a flurry of what-ifs across social media--would he get scanned in Kojima's unusually well-known body scanning rig and wind up in the game? He is appearing in CD Project Red's upcoming Cyberpunk 2077 next year, so Reeves being…

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16th September 2019

17:06
TGS

TGS: Death Stranding Has Mad Max Director’s Approval

Death Stranding can be confounding, even for those who have actually seen or played it. Game director Hideo Kojima says he knows at least one person who connected with its heady concepts instantly, though: film director George Miller. The director behind the Mad Max films is said to have immediately understood the idea, to the point that Kojima wishes he'd saved his reaction for posterity."There were some people [who understood right away]. Especially creators were quite quick to click," Kojima told Game Informer. "Like [director] George Miller, who is kind of my mentor--my god. In 2017, I went…

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16th September 2019

15:01
TGS

TGS: Death Stranding Sequels Might Be Necessary, Kojima Says

Death Stranding releases for PS4 on November 8 and, in the lead-up to its release, director Hideo Kojima has been discussing its themes and his ambitions for it. Kojima previously said that, for him, Death Stranding marks the creation of a new genre, which he called "Strand Games." However, for the genre to be explored properly, more Death Stranding projects may be required.Speaking to GameSpot, Kojima indicated that Death Stranding alone may not be enough to give Strand Games the permanence he wants the genre to have. This, he believes, is because the concepts and ideas are new territory for…

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16th September 2019

12:07
TGS

TGS: Watch new Nioh 2 gameplay from TGS 2019

TGS brought us a fresh new look at Nioh 2. Nioh 2 was among the biggest games at this year’s TGS. Koei Tecmo opened its TGS stage show with a guided demo of the game, showing off the Village of Cursed Blossoms area. Although the entire thing is in Japanese, you don’t need to understand […] The post Watch new Nioh 2 gameplay from TGS 2019 appeared first on VG247.

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14th September 2019

14:59
TGS

TGS: Final Fantasy 7 Remake TGS 2019 demonstration shows a boss battle, Classic mode, Summons

Square Enix showed a glimpse of Classic Mode, a boss battle, and Summons during its Final Fantasy 7 Remake TGS 2019 demonstration. In Final Fantasy 7 Remake, players will be able to choose between Easy, Normal, and Classic modes. As with the original game, in Classic Mode, players will wait around until the ATB Gauge […] The post Final Fantasy 7 Remake TGS 2019 demonstration shows a boss battle, Classic mode, Summons appeared first on VG247.

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14th September 2019

14:22
TGS

TGS: Death Stranding has a private room where Sam can do some interesting things

Death Stranding will feature a private room where protagonist Sam can do some interesting things. Get your mind out of the gutter. These things include resting and taking a shower. Sam looks like he’ll have a tough go of things sometimes in Death Stranding, so of course he’ll want to take a relaxing shower. According […] The post Death Stranding has a private room where Sam can do some interesting things appeared first on VG247.

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14th September 2019

10:30
TGS

TGS: Final Fantasy VII Remake Has a Classic Turn-Based Option for Purists, Sort Of

A case of waiting around.If your excitement for Final Fantasy VII Remake was soured when it was announced that the combat would be real-time rather than turn-based, then you may be in luck. Square Enix announced at a TGS 2019 panel that alongside the standard battle system, a Classic Mode would be available for players who prefer the menu-based intricacies of the 1997 original, but it's probably not quite what you're looking for.As described in a series of tweets on Twitter, Classic Mode is pitched as a re-creation. "In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy,…

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14th September 2019

07:44
TGS

TGS: Death Stranding's New Gameplay Demo Explores The Safe House, Shows Customization, And More

Tokyo Game Show 2019 is now in full swing. A number of games are being shown at the event and among them is Death Stranding. Over the course of the show game director Hideo Kojima will appear on three streams to showcase gameplay from Death Stranding. The first provided more insight into more of Death Stranding's open-world gameplay, which involves navigating mountainous terrains to deliver goods and even sneaking through bases, which will be a welcome treat for fans of Kojima's Metal Gear Solid titles. The second Death Stranding demo, meanwhile, focused on the safe house; a private area of sorts…

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14th September 2019

05:15
TGS

TGS: Final Fantasy 7 Remake Features Classic Mode, Plays Closer To Original Turn-Based Style

With Tokyo Game Show 2019 happening, plenty of news has come out of upcoming Japanese games, including Final Fantasy VII Remake. While we got a fresh look at the new combat system, along with seeing Tifa and Aerith in action (and the summoning of Ifrit), we also got details on Classic mode. And series producer Yoshinori Kitase took the stage to show off the game and walk through how Classic mode works.In case you're out of the loop, the standard combat system for FF7 Remake has you attacking in real-time to fill up the ATB gauge, which then allows you to pause the action to execute special attacks,…

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