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Blog | PS4

26th April 2014

04:00
PS4

Dynasty Warriors 8: Xtreme Legends Complete Edition Review | FanBolt

FanBolt writes: "Weve officially run out of names for video games. What were getting here is the umpteenth installment in the Dynasty Warriors franchise, a re-release of the eighth title. It comes packing a new campaign, a few new characters, and a slew of extra modes. This is not to be confused with Dynasty Warriors 8: Xtreme Legends for the PlayStation 3, which is a stand-alone expansion and does not include the original game. The Complete Edition branding means that you get all of it the original game and the expansion content. Dynasty Warriors fans know the drill, but it bares explaining for…

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26th April 2014

03:59
PS4

LEGO The Hobbit (PlayStation 4) Review - Push Square

Push Square: "In the pantheon of LEGO games, LEGO The Hobbit isnt the worst by a long shot but the formulas certainly getting tired. While the decision to release the game with only two-thirds of the story complete is an odd one, theres still more than enough content to keep you occupied for a good while, and the presentation is still as charming as ever. Yes, the same old issues from previous games are still in full effect, and the new additions fail to make any meaningful changes even in some cases hurting the experience but if youre up for more of what the LEGO games have been selling, then…

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26th April 2014

02:36
PS4

Starbound Interview: To Infinity and Beyond the Sandbox Genre

"Quantifying Chucklefish's Starbound isn't an easy task, especially in a world dominated by Terraria and Minecraft. Starbound is essentially a 2D indie sandbox platformer which allows you to mine resources and travel to other worlds in the process. There are different playable races involved, sure, but how exactly did this crowd-funded title manage such great success on the PC within a single month of the beta going live?"

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26th April 2014

02:34
PS4

The Godcast Season 6 Episode 37

Posted by Team As Calvin and Colm have both finished Infamous: Second Son this week, we promise we wont talk about it again after this week. Adam has played very little as Child of Light has taken up all his time, while Lee returns to regale us with more stories from Tomodachi Life on Nintendo 3DS. He has also played and reviewed NES Remix 2.

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26th April 2014

02:33
PS4

Dead Nation Review (PS Vita) | El33tonline

Bryan at El33tonline writes: "Dead Nation has finally landed on PS Vita and its just as entertaining as its PS3 predecessor! Being able to play in solo or co-op mode is fantastic and the gritty graphics and menacing mood will keep you on edge whether youre at home, on the bus, or in a boring meeting."

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26th April 2014

02:04
PS4

Lords of the Fallen on PS4: A Challenge Worth Facing | PS Blog

Tomasz Gop // Executive Producer, CI Games writes: Ive seen my share of challenging games, and I loved a whole lot of them. And honestly speaking, I could never put up with so many people that quit playing them early. But Ive come around full circle to the point where I dont see their impatience as a shortcoming anymore. Theres room for improvement in game design. And I believe that the team behind Lords of the Fallen on PS4 is after something that will narrow the gap between mainstream and core players. One bit at a time, that is.

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26th April 2014

01:31
PS4

inFAMOUS: Second Son Paper Trail Strongly Hints to Sequel; Here Are All the Prize Jackets

The inFAMOUS: Second Son Paper Trail mission series has come to an end, and you didnt get Celias paper powers, as previously announced by Sucker Punch. You did get four new jackets, one of which included Celias mask. Though, there is a clear reason why there's no power between the rewards, and that reason hints to the very clear possibility of a sequel. In the meanwhile, you can also see pictures of all the four Paper Trail reward jackets. Beware that the part of the post that explains the possibility of a sequel includes spoilers, but you'll have to scroll all the way there, so if you just want…

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26th April 2014

00:56
PS4

PlayStation Blogcast 118: Watching the Watch_Dogs

Subscribe via iTunes or RSS, or download here Watch_Dogs is squarely in the spotlight this week as Ryan shares his hands-on experiences with Ubisoft Montreal's PS4 powerhouse, as well as a new interview with the creative director Jonathan Morin. Plus: We share next week's new game releases, a slew of voicemails, letters, and more!

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26th April 2014

00:39
PS4

ShockCast Ep. 171 Satellite Delay

DualShockers' Tony Polanco writes: "After this years PAX East, a few folks tweeted to me telling me how great it was to meet another fellow Latino writer. This threw me off because, even though Im Dominican, I dont style myself to be a Latino writer; I write for everyone. Ive been thinking about how minorities gravitate towards each other in this industry and in other geek centric media ever since then. I brought this topic to the show so that we could discuss why minorities stick together and also why there are so few minority game developers. We also discuss Watch Dogs multiplayer mode which…

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25th April 2014

23:50
PS4

PS4 boss teases "very exciting" E3 plans

Gamespot : "PlayStation Worldwide Studios boss Shuhei Yoshida, who oversees all game development at Sony, has teased that Sony's E3 briefing in June will be one you won't want to miss. "Some of the things that we are preparing for E3 are very, very exciting," Yoshida told GameSpot in a recent interview. He went on to note that Sony is in the process of shaping its plans for what it will--and won't--show during the press conference, expected to be held on Monday, June 9."

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25th April 2014

23:46
PS4

Mercenary Kings dev doesn't regret being a PlayStation Plus PS4 freebie

Metal Slug-inspired shoot-em-up Mercenary Kings launched on the PlayStation 4 earlier this month as a part of the PlayStation Plus Instant Game Collection. What that means is Plus subscribers were able to download the game from its first day of availability without paying a dime to developer Tribute Games, a decision the company says it doesn't regret. "I'm happy we traded a bit of risk for a PS Plus deal," co-founder Jean-Francois Major told Gamasutra. "Maybe we could've done better on our own, but the PS Plus deal was a safe bet. We'll gamble a bit more on the next project!"

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